The Medium review roundup: Critics are split
The Medium review roundup: Critics are split

The Medium, an Xbox Series Ten panel sectional, is ready to launch tomorrow, and reviews have already hit the web. Information technology's a psychological horror game with one unique twist: yous tin can play in two separate realities at the aforementioned time. Yes, your grapheme can interact with two worlds simultaneously, and it makes for a trippy listen-bending feel.
Absurd concept aside, the game has received mixed-to-skillful reviews overall. And so, it'due south not the killer app that Microsoft may have been hoping for. Just during an early 2021 video game drought, it should be worth playing. And of course, it's free to play for all Xbox Game Pass subscribers. Every bit information technology stands, the game currently sits with a score of 72 on Metacritic.
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GameSpot (9/ten)
Jordan Ramée reviewed The Medium for GameSpot and praised the game, giving it a ix out of ten. He gave the game marks for its daring themes and creative puzzle solving.
The Good: Ramée feels The Medium is a solid display of what the Xbox Series Ten tin can do. Having the game simultaneously take identify on two planes feels decidedly next-gen. The narrative dares not simply to tackle the horror genre, simply how the aftermath of that trauma tin effect people.
The Bad: The catastrophe didn't go out Ramée totally satisfied. Developer Bloober Team has opted for its ain pre-determined fixed camera organisation, which can make navigating the world a petty clunky.
The Gamer (5/5)
Bella Blondeau of The Gamer reviewed The Medium for the site. She appreciated the game, seeing it equally Bloober Squad's most ambitious championship to date. The story offers somber and depressing depth with a brilliantly haunting atmosphere.
The Adept: Like a good psychological horror game, The Medium is unnerving. Merely as uncomfortable as it is, it's also "deeply sad." The Medium is a horror game with humanity. The game as well isn't afraid to tackle very mature themes.
The Bad: The stock-still camera angles feels like something from the PS1 or PS2 generation. It's an old-school approach that Blondeau feels is bold in 2021, but players might miss finding important things in the game. The fixed camera can as well make puzzle solving frustrating.
EGM (4/5)
Molly L. Patterson of EGM had solid praise for The Medium in her review. She loved the game's employ of split-screen dual realities, harkening back to the original Silent Hill.
The Adept: Exploring the world and characters of the medium is highly compelling. For those that like uncovering dark parts of history, this game will scratch that crawling. The game as well takes much inspiration from Bloober Team'southward Polish roots, not casting the setting in some random American urban center. While Patterson feels the game is flawed, and might turn away some players, it was engaging and she found it worthy of its score.
The Bad: For Patterson, The Medium feels oddly incomplete. Its various story threads experience half-finished, not completely baked and properly cooled. The gameplay mechanics too, to Patterson, felt unfinished and under-realized, missing out on achieving its truthful potential. It'due south likewise a slower-paced game, and Patterson fears that some players might find it boring. There'due south also an inconsistent auto-save system.
ComicBook (3/5)
Tanner Dedmon of ComicBook had mixed thoughts near The Medium. He disliked the game'south stock-still camera but praised its uniqueness and originality.
The Good: The protagonist, Marianne, works as an intimate guide through the world of The Medium. The dual-reality organisation is the game's strongest mechanic. Although not perfect, it makes for a fulfilling feel. The globe itself feels meaningful, and the story is worth digging into.
The Bad: Fixed cameras do non assist the gameplay. You can sometimes finish up walking in the wrong direction and it takes as well much fourth dimension to position Marianne perfectly when trying to highlight a specific object. Some of the puzzles are besides on-the-nose, and can feel like going through the motions. The wearisome, deliberate nature of the game makes its ten-hour experience feel longer.
The Guardian (2/5)
Sarah Maria Griffin of The Guardian was not completely sold on Bloober Team's vision in The Medium. While she praised the games visuals and world, she felt its split-globe arrangement ultimately fumbled.
The Good: It has pretty-looking world for a horror game. The cinematography and visual design is immersive.
The Bad: While Griffin was starting time thrilled by the game, it slowly became a dislocated and disappointing romp. The story themes, she felt, were ultimately tone-deafened. Considering it tries to fit postwar trauma, child corruption, violence, and family all into ane game, no single theme feels fleshed out. Griffin also plant the story hard to follow, even as she was taking notes. She was also astounded how a game that'due south merely twelve hours in length could experience so long.
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Source: https://www.tomsguide.com/news/the-medium-review-roundup-critics-are-split
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